Quantcast
Channel: Bentley Communities
Viewing all 4605 articles
Browse latest View live

Performance Enhancement- DWG File Opening Time

$
0
0

We at MicroStation are constantly working towards maintaining our efficiency, thus promising timely delivery. The measures taken to support the file open time for a .dwg format has substantially improved in MicroStation CONNECT Edition Update 13 in comparison to Update 12.

In this blog, you will find a basic study conducted to analyze the file open time for a DWG file in MicroStation CONNECT Edition Update 13 equated to Update 12. It is observed that Update 13 certainly shows positive results in opening the DWG file in fairly less time as compared to Update 12. Where the machine has multiple processors, the performance of the .dwg file open time has drastically improved.

Tests were conducted for multiple core processors. It was observed that MicroStation Update 13 achieves better statistics when run on a multiprocessor machine as compared to Update 12. The file opening time for a DWG file in Update 12 was trending at an average of 200 seconds and now with Update 13, it has been clocked at an average of 150 seconds which in return proves efficiency.

Following are the specifications that were used for the test.

We have made use of both MicroStation CONNECT Edition Update 12 and Update 13 respectively.

Content

Description

Windows OS

Windows 10 Enterprise

Processor

Intel(R) Xeon(R) CPU E5-1660 v3 @ 3.00GHz, 3001 Mhz (Megahertz), 8 Core(s), 16 Logical Processor(s)

RAM

64 GB

Page File Size

9.50 GB

 

Graphic Card

 

NVIDIA GeForce GTX 980

Chart Content: The chart below represents the various datasets used from multiple verticals showing the time required to open a DWG file in Update 12 and Update 13.

Datasets

UP 12

(in sec)

UP 13

(in sec)

% diff

File with Multiple ACIS Solids

25

20

-20.00

Civil Model

70

55

-21.43

Plant Model

110

105

-4.55

User Dataset 1

60

50

-16.67

User Dataset 2

135

100

-25.93

User Dataset 3

180

160

-11.11

These tests have been conducted multiple times and the average loading time was considered to obtain the graph below. The datasets used for the tests are from different verticals which help in gauging the performance. The objective of this study is to help our uses understand the difference in the .dwg file open time between MicroStation CONNECT Edition Update 12 and Update 13.

Graph Content:

  • X Axis: Number of Elements
  • Y Axis: Time (In Seconds)

Fig 1: DWG File Open Time (Click on the image for a zoomed in view)

The general perspective of this graph is to show the overlapping results between MicroStation CONNECT Edition Update 12 and Update 13. However, in the civil model dataset, the graph substantially increases in Update 13’s favor showing a difference of -21.43

These tests were performed specifically for time required to open a DWG File in MicroStation CONNECT Edition Update 12 and in Update 13. With improved changes in the current update, we have a lot more in store for the next Update. Incase if you want us to test any specific datasets that you are working with or wish to suggest scenarios that we can test for similar performance study, please feel free to comment or connect with us.


MicroStation CE U13发布了

$
0
0
MicroStation CONNECT版更新13(10.13.00.48)发布了。该版本继续关注最需要的功能、稳定性和软件性能。 新亮点 PBR材质——PBR渲染方法根据材料与光的相互作用精确地表示材料的表面。有关PBR的详细描述可参考文章:猴子都能看懂的PBR(才怪); 帮助选项卡——以前版本中的“CONNECT服务”选项卡改名为“帮助”了,含有Help Contents(帮助内容)、CONNECT Advisor(CONNECT顾问)、Feedback service(反馈服务)、Examples(例子)、Social Media links(社交网络媒体链接)等几项; V8i任务主题——如果你对Ribbon界面不太熟悉的话,现在可以在MSCE中的V8i任务主题中快速访问工具了。在Task Navigation(任务导航)工作流中,您可以从快速访问工具栏中的Se...(read more)

Physically Based Rendering (PBR) Settings in MicroStation CONNECT Edition

$
0
0

Physically Based Rendering (PBR) is the latest enhancement to our QuickVision display system. This method of rendering provides photorealistic lighting in 3D environments and physically accurate distribution patterns of light and material definitions. PBR accurately represents a surface based on its interactions with light. Using PBR simplifies the process of creating realistic looking materials, resulting in a very accurate representation of surfaces that work well in all lighting environments.

Note: There are currently two standard PBR materials formats: The Glossy/Specular model, and Metal/Roughness model. MicroStation only supports the Metal/Roughness model for the time being. PBR material samples found over the Internet generally provide both formats.

Motorcycle rendered in MicroStation without PBR materials

Motorcycle rendered in MicroStation using PBR materials

PBR materials (or Physically Based Rendering materials) are a very generic class of materials that can describe most of existing surface types in a physically correct way, using a small set of parameters. Those surface types can range from specular (smooth appearance) to diffuse (rough appearance), for both metals and non-metals. Intermediate surface types (commonly called glossy surfaces) are also supported, producing more or less blurry reflections. As PBR materials parameters can be spatially varying, a single PBR material can even describe a complex mix between several of these surface types.

Note: The only surface types that PBR materials cannot describe are transparent surfaces (refractive or not). For transparent materials, the legacy material type should be used instead. In MicroStation we allow you to toggle on PBR for these materials strictly for enabling more realistic shading in Realtime using QuickVision. When Ray Tracing MicroStation will use the material definition you see when PBR is toggled off in the material editor.

As opposed to legacy materials, PBR materials are always reflective, their appearance will thus, change only based on how rough the surface is described at a microscopical level, effectively producing more specular reflections if the surface is rather smooth, or more diffuse reflections if the surface is rough. Because everything is reflective and modified by the roughness parameter whether as a map or value this can lead to increased render times when ray tracing. When a view is shaded in MicroStation the reflections are from the environment used seen as a “reflection map” and these are processed by the GPU in Realtime. In the future we plan to add ability to use reflection map or ray trace reflections on a per material basis.

You can access the PBR material settings in the Material Editor dialog by selecting the blue PBR icon.

Maps for various settings like Height, Normal, Ambient Occlusion, Metallic, Roughness etc. can be used to achieve the desired effects on materials.

Note: The PBR toggle in the material editor allows you to toggle between a legacy material definition and a PBR material. If you have a legacy material and enable PBR with the toggle the legacy definition is retained to go back to legacy definition, simply click the PBR icon and the legacy definition will appear.

 Image shaded in MicroStation. Diamond Plate PBR material using Base Color map and maps for Ambient Occlusion, Metallic, Roughness, Height and Normal.

In the diamond plate PBR material shown, base color map with amount maps for ambient occlusion, metallic, roughness, height and normal are used to create a very realistic material. As you can see the areas where the rust appears is flat not shiny or metallic, this portion would be considered as dielectric. These rusty areas would be leaning toward or be black in the metallic map and be leaning toward white in the roughness map.

The following maps are used in the diamond plate material:

    Ambient Occlusion     Base Color                Metallic

  Roughness                Height                       Normal

Ambient Occlusion: This map modulates incoming lighting over the surface.

Base Color: Defines the color diffuse reflection or albedo.

Metallic: White is pure metal and black in non metal. A value of 100 will denote raw metal, while a value of 0 will denote non metal. Intermediate values are supported for smooth transitions, and describe a blended state between metal and non metal, but generally metalness masks are binary (either 1 or 0).

Roughness: Controls blurriness of the surface reflections, where white is non-shiny and black is shiny. The Roughness PBR channel describes, at a microscopical level, the surface irregularities that will define how light gets reflected off the surface (rougher surfaces will have larger and dimmer looking highlights, as well as blurred reflections, thus having a more diffuse look, while smoother surfaces will keep reflections more focused, thus having a more specular look).

A value of 0 will correspond to a perfectly smooth surface, producing perfect specular reflections.

A value of 100 will correspond to the maximum surface roughness, producing diffuse reflections.

Intermediate values will produce glossy reflections.

Height: The Height map uses Parallax Occlusion to provide an effect like displacement without creating geometry at render time as a displacement map does, also the effect from height map is inward away from the viewer the effect never appears to move or protrude outward toward the viewer. Height maps work with normal maps to effectively fake displacement without the overhead of creating many micro polygons at render time. A new Height Field View Attribute has been added, so you can turn off the display of height maps. When working in large scenes with many materials using height maps it is possible that viewing operations could become slow, especially where low-end graphic cards are used.

Normal: Normal map uses an image that stores a direction at each pixel. These directions are called Normals. The red, green, and blue channels of the image are used to control the direction of each pixel's normal. Normal maps are commonly used to fake high-resolution details on a low-resolution model.

Emissive: Emissive maps can be used to provide effect like glow and allows the user to change the color which sets both the intensity and color of the emissive “glowing” portion of the map.

Emissive map used for led readout, emissive color a light green

Opacity: The Opacity map works as it does in a legacy material definition and can be used to make a portion of the mapped imaged completely transparent or partially transparent. When no map is used you can use opacity maps to create glass materials that will look realistic when shaded in MicroStation.

Opacity map used for windows, not completely transparent and reflective to appear as glass

Note: The Ambient Occlusion channel defines how much of the incoming lighting is accessible to a surface point. For non metals, it only affects the diffuse contribution and will not occlude the specular contribution.

A roughness value of zero of black does not mean the material will be 100% reflective while it does provide for subtle reflections. To increase reflectivity further you will need to increase the metallic value. For example, a mirror would have a roughness of zero and a metallic value of 100%.

PBR uses mathematical equations to compute how a light source will diffuse or reflect when it interacts with two primary types of material: Metals (conductors) and non-metals (dielectrics). For Physically-based rendering of a material you don’t have to manually tweak every lighting condition like you would do for non-PBR implementations of light. You can conveniently adjust the sliders associated with each map to set its value and view the results without the need to render the scene. This allows for faster production of assets along with enhanced visuals. In short, a very realistic look with less effort.

For QuickVision to effectively display PBR materials you will need to have a reflect environment defined. The Display Styles dialog now has a new Overrides for Reflection setting where you can define the reflection map used for Realtime reflections separate from the Background. You can for example, set the Background to be a color and then set the Reflection to be a Skybox.

Watch model smooth shaded in MicroStation with reflection map

Using the Smooth, SkyBox display style you can see the reflections in the PBR materials used on the watch model. Please read this article to get started with PBR.

Getting Started with PBR Materials

$
0
0

To make it easy for you to get started we have included a PBR version of the Bentley_Materials.dgnlib that has PBR definitions for the materials that you have been using for years. To prevent surprises for existing projects these materials while delivered are not connected. The old library with legacy materials is being used. Why did we not go ahead and enable the new PBR version? Simply because it is likely any of our materials that you might have used were probably customized by you, by changing the scaling, mapping mode etc. We kept the names the same and we intend to add a wizard to let you change to PBR and maintain your customization if any, but this is not quite ready.

You have a couple ways to change and use these new PBR materials. The Bentley_Materials library is delivered by default to C:\ProgramData\Bentley\connectsharedcontent\materials and the new library is located here C:\ProgramData\Bentley\connectsharedcontent\materials\PBR_Library. You can rename or move the one located here C:\ProgramData\Bentley\connectsharedcontent\materials “for example change extension to be .dgn instead of .dgnlib” and then copy the dgnlib from here C:\ProgramData\Bentley\connectsharedcontent\materials\PBR_Library in its place.

You can also change the MS_MATERIAL environment variable to point to the new location, be sure to remove the old path to make sure you will be using PBR version.

Note: The PBR material definitions use new maps that are located here C:\ProgramData\Bentley\connectsharedcontent\materials\PBR_Materials and this folder has already been added to the MS_PATTERN search path. In addition to these changes the Bentley_MaterialWidgets.dgnlib has been updated to support PBR workflow allowing you to use shaded display for previews in the Material Editor. You will also notice two new preview widgets have been added Roof and Kitchen_Counter

                                                                                                                       

Visualization SIGs

If you are reading this, you may be wondering what other learning opportunities are available to you as a user and someone who’s interested in visualization. If you don’t already know, Jerry Flynn and David Burdick present monthly visualization Special Interest Group webinars where they reveal what is new and being worked on with regard to all thing’s visualization. Whether it be Luxology, VUE, Animation, LumenRT, PBR Materials, you name it they are talking about it as well as giving tips and trick along the way.

More details about PBR in MicroStation CONNECT Edition as well as PBR materials coming to LumenRT will be discussed in the upcoming sessions.

Additional resources for creating your own PBR materials:

Materialize (free)

Substance B2M

Substance Designer

MicroStation Connect Basics - Good to know

FDOTSS4 MR11 - TOPORD Level Filter Fix

$
0
0

To fix the recently discovered TOPORD Level Filter problem, unzip the ZIP file below and.

Replace these two files in the FDOT folder 

C:\FDOTSS4\RESOURCES\Dgnlibs\Levels\

 If you are using a client/server install you may need to get your admin’s assistance with this. You will also need to rerun the Attach Survey Reference tool. Sorry for the inconvenience.

High resolution draping and export to Lumenrt

$
0
0

The best workflow is to create a reality mesh (3SM).

Scalable Terrain Model still exists but 3SM offers greater capabilities.

The good thing is that the workflow is almost the same than using STM.

  1. Open Reality Modelling workflow
  2. Open Attach ribbon
  3. Create New reality mesh from the Reality Mesh group
    Set the coordinate system, always better
  4. Add the data
  5. Add the texture using Edit menu
  6. Generate the 3SM

You will get the full resolution when exporting to Lumenrt.

You can use the 3sm elsewhere, like in ConceptStation if you wish.

SIG Workshop - RAM (August 22, 2019)

$
0
0

Join us today (August 22, 2019, 1:00 pm Eastern) for a RAM Special Interest Group virtual workshop. This one-hour session is open to all Bentley users and includes a technology presentation as well as time to share input and ask questions.


PBR Materials Blogs

Release Announcement: RM Bridge Concrete CONNECT Edition V11 Update 6

$
0
0

RM Bridge Concrete CONNECT Edition V11 Update 6 includes important features to enhance BIM workflow, user experience, and product performance:

  1. BIM Workflow: Transfer Cross-frames from OpenBridge Modeler (OBM) to RM
  2. FEM Enhancements: Composite Forces in Partial Composite Cross-sections
  3. Optimization for Wind Load Analysis
  4. Optimization for Live Load Analysis
  5. Enhancement in Lane Definition in Analyzer
  6. New Option for Length Measurement in Modeler and Analyzer
  7. New Option for Presenting Eigen Mode Shape Information in Results
  8. Response Spectra Per South Korean Standard (KDS17:2018)
  9. Enhancements in GUI
  10. Error Corrections

Release Announcement: RM Bridge Concrete CONNECT Edition V11 Update 6

$
0
0

RM Bridge Concrete CONNECT Edition V11 Update 6 includes important features to enhance BIM workflow, user experience, and product performance:

  1. BIM Workflow: Transfer Cross-frames from OpenBridge Modeler (OBM) to RM
  2. FEM Enhancements: Composite Forces in Partial Composite Cross-sections
  3. Optimization for Wind Load Analysis
  4. Optimization for Live Load Analysis
  5. Enhancement in Lane Definition in Analyzer
  6. New Option for Length Measurement in Modeler and Analyzer
  7. New Option for Presenting Eigen Mode Shape Information in Results
  8. Response Spectra Per South Korean Standard (KDS17:2018)
  9. Enhancements in GUI
  10. Error Corrections

Release Announcement: LARS Bridge CONNECT Edition V10 Update 8

$
0
0

LARS Bridge CONNECT Edition 10.08.00.09 is now available for download on SELECT. See the attached release notes for changes to LARS Bridge in this update.

STAAD.Pro/SSDD CE 中国钢结构设计标准新版发布

$
0
0
SSDD CONNECT Edition (22.02.00.11) 期盼已久的SSDD CE版本已经正式发布了,大家可以在Bentley官网Fulfilment Centre下载并安装。 本次升级使用了全新的Ribbon界面,无论是操作界面还是操作流程,都有大幅度的提高。 该版本包含了如下主要规范 “钢结构设计标准 (GB 50017-2017)” “荷载规范GB 50009-2012” “门式刚架轻型房屋钢结构技术规程GB 51022-2015” 另外主要涉及以下几点的更新: 中英文双语界面 自定义报告系统 轴网定义以及切面图管理 升级详图管理系统 (read more)

OpenCities Map Update 4 beschikbaar

$
0
0

De nieuwe versie van OpenCities Map Update 4 is beschikbaar. OpenCities Map is de opvolger van Bentley Map voor de CONNECT edition

Met deze versie van OpenCities Map is het mogelijk om een connectie te maken met een ArcGIS Server and ArcGIS Online database om objecten te lezen (en eventueel weg te schrijven).

ArcGIS connective voor import/export ArcGIS connective voor lezen/schrijven
Meer info over de nieuwe functies staan vermeld in de (online) documentatie https://docs.bentley.com/LiveContent/ en meer specifiek voor OpenCities Map https://docs.bentley.com/LiveContent/web/OpenCities%20Map%20Help-v7/en/GUID-CD1B961A-F3A4-4784-884A-B2370102BCB4.html

CONNECT Edition (build 10.02.01.01) release of OpenFlows FLOOD

$
0
0

We are pleased to announce the availability of CONNECT Edition of the following Bentley Hydraulics and Hydrology products:

OpenFlowsTM FLOODTM

    This release is available at no cost for SELECT and ELS subscribers and includes enhancements and new features to help you be more successful with your hydraulics and hydrology modeling projects. Below are some of the highlights.
     
    Directly link to SewerGEMS models

    This version of FLOOD now has the capability to directly link SewerGEMS models by selecting the .stsw file.

    Improvements in viewing maps and profiles

    You can now color code nodes, pipes and channels as well as view the hydraulic profiles created.

    Improved Numerical Modeling and Water Quality Analysis Engines

    This version has improvements in the numerical modeling solvers resulting in more realistic results as well as addition of water quality analysis capabilities.


    See the "What's New" article below for more information on the enhancements and features introduced with this release.

    What's New in OpenFlows FLOOD (10.02.01.01)
     
    For more information on downloading this release, please see the following article:
    Downloading OpenFlows | Hydraulics and Hydrology Software

    Please use our forum to discuss any questions or feedback you have about this release.

    Happy modeling!
     
    Regards,
    Bentley Technical Support


    MicroStation CONNECT Edition SDK Update 13 verfügbar

    $
    0
    0

    August 2019

    Das MicroStation SDK Team freut sich Ihnen mitteilen zu können, dass das MicroStation CONNECT Edition SDK Update 13 (U13) verfügbar ist

     

    Dieses aktuelle Release liefert eine Anzahl von Erweiterungen in den folgenden Bereichen:

    1. Zusammenfassung

      • Microsoft Visual Studio 2017 Professional (oder besser) ist die Standard-Toolset-Anforderung
      • Rekompilieren Sie MDL-Anwendungen aufgrund neuer Standard-Toolset-Anforderungen
      • Laufende Updates: APIs, Dokumentation, Beispiele

    2. Dokumentation

      • Letzte Änderungen(Themen in: ..\MicroStationCONNECTSDK\Documentation\Index.html)
        • Installation > Installation Requirements
        • What's New > "What's new in the SDK"
          • [Wahl der SDKUpdateVersion]
          • MicroStation CONNECT Update [Wahl der SDKUpdateVersion] Deprecated functions
      • Neu
        • Documentation\Bentley.Exceptions.chm
        • Documentation\ecobjects.chm
        • Documentation\ecplugins.chm
        • Documentation\ecservices.chm

    3. Developer Shell

      • N/A

    4. Includes und APIs

      Hinzugefügt
        • ClashDetection
          • ClashDefinitions.h
          • ClashDetection.h
        • Mstn\MdlApi
          • GeoCoordinationServicesDialog.h
        • Mstn\Ustn
          • interface\INamedView.h
        • SmartConnectors
          • SmartConnectorsAPI.h
          • SmartConnectorsDefinitions.h
          • SmartConnectorsExtension.h
      • Aktualisiert

        • DgnPlatform\DgnFileIO\XAttributeIter.h
        • DgnPlatform\Tcb\smartsolid.r.h
        • DgnPlatform\Tcb\toolset.r.h
        • DgnPlatform\TextBlock\TextField.h
        • DgnPlatform\CustomItemType.h (GetPickListName, SetPickListName)
        • DgnPlatform\DgnPlatform.h
        • DgnPlatform\DgnPlatform.r.h
        • DgnPlatform\DisplayFilter.h
        • DgnPlatform\DisplayStyleManager.h (GetReflectionMapName, SetReflectionMapName, GetReflectionTypeDisplayed, SetReflectionTypeDisplayed)
        • DgnPlatform\IRasterSourceFileQuery.h (HasAlpha, ReadToRGBAUsingTopLeftPixelAsAlpha)
        • DgnPlatform\lstyle.h (GetComponentId)
        • DgnPlatform\LxoEnvironment.h
        • DgnPlatform\Material.h (GetPBRSettings)
        • DgnPlatform\MaterialSettings.h (Many. See MicroStationAPI Topic: What's new in the SDK)
        • DgnPlatform\PickList.h (RemoveAllValues)
        • ECObjects\PresentationMetadataHelper.h (HideProperty)
        • Geom\CurvePrimitive.h (CreateSpiralBearingRadiusBearingRadius, CreateSpiralBearingCurvatureLengthCurvature)
        • Geom\DPoint3dOps.h (CoordinateFrameAndRank)
        • Geom\DSpiral2dBase.h (Many.)
        • Geom\GeomApi.h
        • Geom\Polyface.h
        • Mstn\MdlApi\dlogids.r.h
        • Mstn\MdlApi\helpids.r.h
        • Mstn\MdlApi\msmisc.fdf
        • Mstn\MdlApi\mssystem.fdf
        • Mstn\MdlApi\userpref.r.h
        • Mstn\PSolid\mssolid.fdf
        • Mstn\SmartFeature\SmartFeature.r.h
        • Mstn\SmartFeature\SmartFeatureAPI.h
        • Mstn\Ustn\interface\IDrawCompBuilder.h
        • Mstn\cmdlist.r.h
        • Mstn\IEditAction.h
        • Mstn\MstnDefs.h
        • PointCloud\PointCloudDataQuery.h
    5. Beispiele

      • Hinzugefügt

        • DgnEC\PropertyTypesExample (Native und Managed)
        • Elements\ClashDetectionExample (Native)
        • Elements\ManagedParametricCellPlacementExample (Managed)
        • Elements\PerforatorExample (Native)

      • Aktualisiert

        • DgnEC\PickListExamples\NativeExample\PickListNativeExample.cpp
          KEY-INS:
          • PICKLISTNATIVEEXAMPLE SETPICKLISTFORPROPERTY
    6. Libraries

      • ClashDetection.lib
      • SmartConnectorsCore.lib

    7. Voraussetzungen

    8. Bekannte Probleme, Lösungen, Besondere Änderungen

      • Die MicroStation CONNECT Edition SDK Installationsversion (z.B.. 10.12.00.42) mag sich von der SDK Buildversion leicht unterscheiden (z.B. 10.13.00.48) . Dies ist kosmetisch und die Angabe Eine der Versionsnummern ist akzeptiert.
      • Sehen Sie hier gelöste Probleme: MicroStation CONNECT Edition Update 13 - Resolved Issues
      • Es wird dringend empfohlen bereits vorhandene Applikationen für jede neue MicroStation Produkt und SDK Version neu zu kompilieren

    9. Release Notes

      • Mit Installation der MicroStation CONNECT Edition SDK wird empfohlen Ihren Desktop und/oder Startmenü Shortcut zu ändern und die Eigenschafte "Starten alsAdministrator" zu aktivieren.. Dies hilft sicherzustellen, dass Dateien und Ordner erfogreich erstellt werden können und benötigte Erlaubnisse für von Windows geschützten Ordnern zu erteilen.
      • MicroStation SDK Versionen sind normalerweise innerhalb von 2 Wochen nach der Freigabe einer betreffenden MicroStation Produkt Version zum Download verfügbar.
      • Um maximale Kompatibilität und Stabilität  Ihrer Applikation sicherzustellen:
        • Stellen Sie sicher, die aktuellste MicroStation CONNECT Edition SDK und eine möglichst genau passende MicroStation Produktversion zu benutzen
        • Es wird dringend empfohlen bereits vorhandene Applikationen für jede neue MicroStation Produkt und SDK Version neu zu kompilieren
      • Bei gravierenden Änderungen ist es notwendig MDL Applikationen neu zu erstellen

    10. Ressourcen

    Link zur englischen Fassung dieser Ankündigung

    MicroStation CE SDK Update 13发布了!

    $
    0
    0
    MicroStation SDK(软件开发包)团队高兴地宣布:MicroStation CONNECT版SDK Update13(U13)可供下载了!该新版本提供了如下一些增强功能。 1、概述 微软Visual Studio2017专业版(或企业版)为默认工具集 由于新的默认工具集要求,最好重新编译现有的MDL应用程序 增量更新:API、文档和例子 2、文档 最新更改(..\MicroStationCONNECTSDK\Documentation\Readme\Index.html) 主题 安装 > 安装要求(Installation > Installation Requirements) 新功能 > SDK中的新功能和改变(What's New下Update4/5/6/7/8/9/10/11/12各个版本的变化) 新增 Documentation\Bentley.Exceptions.chm Documentation\ecobjects.ch...(read more)

    Excel and Item Type Integration

    $
    0
    0

    MicroStation CONNECT Edition has introduced a new feature which allows user to export and import Item Type's data in Excel format(.xlsx). This feature is accessible from both, Ribbon as well as Key-ins. 
    In the Ribbon it is accessible from:
    Drawing > Content > Item Types
    Drawing > Attach > Item Types

                                    

    Click the Import/Export icon to open the below dialog:

                       

    1. Item Type Definition Export: 
    To export an item type definition, select appropriate options and valid Excel file path in the Item Type Import/Export tool setting window and click Export.Your custom Item Type definitions in Item Type dialog will be exported to the specified location. 

                         

    Keyin : itemtype definitions export excel <Valid Excel file>

    2. Item Type Definition Import:
    To import an item type definition, select appropriate options and desired excel file (or excel file exported from Item Type Import/Export tool) and click Import. Excel file will be imported and new definition entries will be created if they are not available and available entries (if any) will be modified.

                         

    Keyin : itemtype definitions import excel <Valid Excel file>

    3. Item Type Instance Export:
    To export an Item Type instance, set Selection Type to All, Current Selection or By Fence and select destination folder to export Excel file.
    Selection Type:
    1. All - All the instances available in the active DGN file will be exported to Excel file.
    2. Current Selection - Only selected elements will be considered for export to Excel file.
    3. By Fence - Only elements contained inside the fence will be considered for export to Excel file.

                        

              Instances will be exported based on Item type libraries. For each library one Excel file containing instance data will be created. 

                       

             Keyins:

    KeyinDescription 
    itemtype instances export excel <Valid Folder Path> 0All element's instance export
    itemtype instances export excel <Valid Folder Path> 1Selected Element’s instance export
    itemtype instances export excel <Valid Folder Path> 2Element's inside fence instance data export

     4. Item Type Instance Import:
    To import an Item Type instance, select appropriate options and desired Excel file (or exported from Item Type Import/Export tool) and click Import.

                       

     The file will be imported and available instance data will be modified as per the Excel specified.
      Keyin : itemtype instances import excel <Valid Excel file> 

    APM Mobile Inspections 1.1.5 is released

    $
    0
    0

    A patch has been released to add language support for French and Norwegian.

    You can get the newest version from the Google Play Store and iOS App Store.

    Connection client reset password error

    $
    0
    0

    When the user tried to use forget password, the following error message occur. What can be the reasons?

    Viewing all 4605 articles
    Browse latest View live


    <script src="https://jsc.adskeeper.com/r/s/rssing.com.1596347.js" async> </script>